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This change will break Darwin. I have only built and tested this on desktop linux and Android linux. A follow-up CL will fix Darwin. Currently, OpenGL gets its own thread, and UI C code (e.g. the Android event loop, or the X11 event loop) gets its own thread. This relies on multiple system-provided UI-related C libraries working nicely together, even when running on different threads. Keeping all the C code on the one thread seems more sound. As side-effects: - In package app/debug, DrawFPS now takes an explicit Config. - In package app, some callbacks now take an explicit Config. - In package exp/sprite, Render now takes an explicit Config. - In package event, there are new events (Config, Draw, Lifecycle), and an event filter mechanism to replace multiple app Callbacks. - In package geom, the deprecated Width, Height and PixelsPerPt global variables were removed in favor of an event.Config that is explicitly passed around (and does not require mutex-locking). Converting a geom.Pt to pixels now requires passing a pixelsPerPt. - In package gl, the Do, Start and Stop functions are removed, as well as the need to call Start in its own goroutine. There is no longer a separate GL thread. Instead, package app explicitly performs any GL work (gl.DoWork) when some is available (gl.WorkAvailable). - In package gl/glutil, Image.Draw now takes an explicit Config. Callbacks are no longer executed on 'the UI thread'. Changing the app programming model from callbacks to events (since a channel of events works with select) will be a follow-up change. Change-Id: Id9865cd9ee1c45a98c613e9021a63c17226a64b1 Reviewed-on: https://go-review.googlesource.com/11351 Reviewed-by: David Crawshaw <crawshaw@golang.org>